Senin, 28 April 2014

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GPU Gems 3, by Hubert Nguyen

“The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.”
—Martin Mittring, Lead Graphics Programmer, Crytek

This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection—particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.

Major topics include

  • Geometry
  • Light and Shadows
  • Rendering
  • Image Effects
  • Physics Simulation
  • GPU Computing

Contributors are from the following corporations and universities:

3Dfacto
Adobe Systems
Apple
Budapest University of Technology and Economics
CGGVeritas
The Chinese University of Hong Kong
Cornell University
Crytek
Czech Technical University in Prague
Dartmouth College
Digital Illusions Creative Entertainment
Eindhoven University of Technology
Electronic Arts
Havok
Helsinki University of Technology
Imperial College London
Infinity Ward
Juniper Networks
LaBRI–INRIA, University of Bordeaux
mental images
Microsoft Research
Move Interactive
NCsoft Corporation
NVIDIA Corporation
Perpetual Entertainment
Playlogic Game Factory
Polytime
Rainbow Studios
SEGA Corporation
UFRGS (Brazil)
Ulm University
University of California, Davis
University of Central Florida
University of Copenhagen
University of Girona
University of Illinois at Urbana-Champaign
University of North Carolina Chapel Hill
University of Tokyo
University of Waterloo

Section Editors include NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Castaño, Kevin Bjorke, Kevin Myers, and Nolan Goodnight.

The accompanying DVD includes complementary examples and sample programs.

  • Sales Rank: #488438 in Books
  • Brand: Example Product Brand
  • Published on: 2007-08-12
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.65" h x 1.72" w x 7.75" l, 3.80 pounds
  • Binding: Hardcover
  • 1008 pages

About the Author

Hubert Nguyen, Manager of Developer Education at NVIDIA, is a graphics engineer who worked in the NVIDIA Demo Team before moving to his current position. His work is featured on the covers of GPU Gems (Addison-Wesley, 2004) and GPU Gems 2 (Addison-Wesley, 2006).

Excerpt. © Reprinted by permission. All rights reserved.

It has been only three years since the first GPU Gems book was introduced, and some areas of real-time graphics have truly become ultrarealistic. Chapter 14, “Advanced Techniques for Realistic Real-Time Skin Rendering,” illustrates this evolution beautifully, describing a skin rendering technique that works so well that the data acquisition and animation will become the most challenging problem in rendering human characters for the next couple of years.

All this progress has been fueled by a sustained rhythm of GPU innovation. These processing units continue to become faster and more flexible in their use. Today’s GPUs can process enormous amounts of data and are used not only for rendering 3D scenes, but also for processing images or performing massively parallel computing, such as financial statistics or terrain analysis for finding new oil fields.

Whether they are used for computing or graphics, GPUs need a software interface to drive them, and we are in the midst of an important transition. The new generation of APIs brings additional orthogonality and exposes new capabilities such as generating geometry programmatically. On the computing side, the CUDA architecture lets developers use a C-like language to perform computing tasks rather than forcing the programmer to use the graphics pipeline. This architecture will allow developers without a graphics background to tap into the immense potential of the GPU.

More than 200 chapters were submitted by the GPU programming community, covering a large spectrum of GPU usage ranging from pure 3D rendering to nongraphics applications. Each of them went through a rigorous review process conducted both by NVIDIA’s engineers and by external reviewers.

We were able to include 41 chapters, each of which went through another review, during which feedback from the editors and peer reviewers often significantly improved the content. Unfortunately, we could not include some excellent chapters, simply due to the space restriction of the book. It was difficult to establish the final table of contents, but we would like to thank everyone who sent a submission.

Intended Audience

For the graphics-related chapters, we expect the reader to be familiar with the fundamentals of computer graphics including graphics APIs such as DirectX and OpenGL, as well as their associated high-level programming languages, namely HLSL, GLSL, or Cg. Anyone working with interactive 3D applications will find in this book a wealth of applicable techniques for today’s and tomorrow’s GPUs.

Readers interested in computing and CUDA will find it best to know parallel computing concepts. C programming knowledge is also expected.

Trying the Code Samples

GPU Gems 3 comes with a disc that includes samples, movies, and other demonstrations of the techniques described in this book. You can also go to the book’s Web page to find the latest updates and supplemental materials: developer.nvidia.com/gpugems3.

Most helpful customer reviews

29 of 30 people found the following review helpful.
A five star book for advanced graphics programmers only
By calvinnme
It seems to me that this edition of GPU Gems is a step up from Volume 2. The articles are much better illustrated with more pseudocode and with the background mathematics better explained than in the previous edition. Like the other books in the series, there is not enough complete information to write an application from start to finish, but if you have a background in computer graphics it should be enough to get you started. However, the entire book assumes that you are already a professional graphics programmer well-versed in some higher-level language that also has a good grasp of advanced mathematics and even some physics. For example, a knowledge of partial differential equations is required to completely understand the chapter on real-time simulation and rendering of 3D fluids. Other chapters require a background in digital signal processing. It is also assumed that the reader is famililar with graphics API such as DirectX or OpenGL and their associated high-level programming languages - HLSL,GLSL, or Cg. Therefore it will probably be the rare individual that will be able to fully comprehend and utilize the entire book. I would recommend this book for the professional graphics programmer to add to their reference library. The following is the detailed table of contents and the contributors in each case:

Part I - GEOMETRY
Chapter 1: Generating Complex Procedural Terrains Using the GPU
Ryan Geiss, NVIDIA Corporation

Chapter 2: Animated Crowd Rendering
Bryan Dudash, NVIDIA Corporation

Chapter 3: DirectX 10 Blend Shapes: Breaking the Limits
Tristan Lorach, NVIDIA Corporation

Chapter 4: Next-Generation SpeedTree Rendering
Alexander Kharlamov, Iain Cantlay, Yury Stepanenko - NVIDIA Corporation

Chapter 5: Generic Adaptive Mesh Refinement
Tamy Boubekeur, Christophe Schlick - University of Bordeaux

Chapter 6: GPU-Generated Procedural Wind Animations for Trees
Renaldas Zioma, Electronic Arts/Digital Illusions CE

Chapter 7: Point-Based Visualization of Metaballs on a GPU
Kees van Kooten, Gino van den Bergen - Playlogic Game Factory
Alex Telea, Eindhoven University of Technology

PART 2 - LIGHTS AND SHADOWS
Chapter 8: Summed-Area Variance Shadow Maps
Andrew Lauritzen, University of Waterloo

Chapter 9: Interactive Cinematic Relighting with Global Illumination
Fabio Pellacini, Dartmouth College
Milos Hasan, Kavita Bala - Cornell University

Chapter 10: Parallel-Split Shadow Maps on Programmable GPUs
Fan Zhang, Hanqiu Sun - The Chinese University of Hong Kong
Oskari Nyman, Helsinki University of Technology

Chapter 11: Efficient and Robust Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders
Martin Stich, mental images
Carsten Wächter, Alexander Keller - Ulm University

Chapter 12: High-Quality Ambient Occlusion
Jared Hoberock, Yuntao Jia - University of Illinois at Urbana-Champaign

Chapter 13: Volumetric Light Scattering as a Post-Process
Kenny Mitchell, Electronic Arts

PART 3 - RENDERING
Chapter 14: Advanced Techniques for Realistic Real-Time Skin Rendering
Eugene d'Eon, David Luebke - NVIDIA Corporation

Chapter 15: Playable Universal Capture
George Borshukov, Jefferson Montgomery, John Hable - Electronic Arts

Chapter 16: Vegetation Procedural Animation and Shading in Crysis
Tiago Sousa, Crytek

Chapter 17: Robust Multiple Specular Reflections and Refractions
Tamás Umenhoffer, BLászló Szirmay-Kalos - Budapest University of Technology and Economics
Gustavo Patow, University of Girona

Chapter 18: Relaxed Cone Stepping for Relief Mapping
Fabio Policarpo, Perpetual Entertainment
Manuel M. Oliveira, Instituto de Informática--UFRGS

Chapter 19: Deferred Shading in Tabula Rasa
Rusty Koonce, NCsoft Corporation

Chapter 20: GPU-Based Importance Sampling
Mark Colbert, University of Central Florida
Jaroslav Kr¡ivánek, Czech Technical University in Prague

PART 4 - IMAGE EFFECTS
Chapter 21: True Impostors
Eric Risser, University of Central Florida

Chapter 22: Baking Normal Maps on the GPU
Diogo Teixeira, Move Interactive

Chapter 23: High-Speed, Off-Screen Particles
Iain Cantlay, NVIDIA Corporation

Chapter 24: The Importance of Being Linear
Larry Gritz, Eugene d'Eon, NVIDIA Corporation

Chapter 25: Rendering Vector Art on the GPU
Charles Loop, Jim Blinn - Microsoft Research

Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing
Ralph Brunner, Frank Doepke, Bunny Laden - Apple

Chapter 27: Motion Blur as a Post-Processing Effect
Gilberto Rosado, Rainbow Studios

Chapter 28: Practical Post-Process Depth of Field
Earl Hammon, Jr., Infinity Ward

PART 5 - PHYSICS SIMULATION
Chapter 29: Real-Time Rigid Body Simulation on GPUs
Takahiro Harada, University of Tokyo

Chapter 30: Real-Time Simulation and Rendering of 3D Fluids
Keenan Crane, University of Illinois at Urbana-Champaign
Ignacio Llamas, Sarah Tariq - NVIDIA Corporation

Chapter 31: Fast N-Body Simulation with CUDA
Lars Nyland, Mark Harris - NVIDIA Corporation
Jan Prins, University of North Carolina at Chapel Hill

Chapter 32: Broad-Phase Collision Detection with CUDA
Scott Le Grand, NVIDIA Corporation

Chapter 33: LCP Algorithms for Collision Detection Using CUDA
Peter Kipfer, Havok

Chapter 34: Signed Distance Fields Using Single-Pass GPU Scan Conversion of Tetrahedra
Kenny Erleben, University of Copenhagen
Henrik Dohlmann, 3Dfacto R&D

PART 6 - GPU COMPUTING
Chapter 35: Fast Virus Signature Matching on the GPU
Elizabeth Seamans, Juniper Networks
Thomas Alexander, Polytime

Chapter 36: AES Encryption and Decryption on the GPU
Takeshi Yamanouchi, SEGA Corporation

Chapter 37: Efficient Random Number Generation and Application Using CUDA
Lee Howes, David Thomas - Imperial College London

Chapter 38: Imaging Earth's Subsurface Using CUDA
Bernard Deschizeaux, Jean-Yves Blanc, CGGVeritas

Chapter 39: Parallel Prefix Sum (Scan) with CUDA
Mark Harris, NVIDIA Corporation
Shubhabrata Sengupta, John D. Owens - University of California, Davis

Chapter 40: Incremental Computation of the Gaussian
Ken Turkowski, Adobe Systems

Chapter 41: Using the Geometry Shader for Compact and Variable-Length GPU Feedback
Franck Diard, NVIDIA Corporatiion

12 of 13 people found the following review helpful.
Good book, i would like to see more code
By Stefan Pettersson
The third version of the GPU Gems serie is also the best version i think. Every topic is up-to-date and gives the reader a lot to think about. I have read the whole book (some of the chapters i just skimmed through) and i must say that this book is good! The reason i only give it 4 stars is the disc that comes with it. Not every chapter comes with example code (only executables and/or videos)! To be able to take fully advantage of the book you have to know, among other things, 3D programming using Direct3D 10 already. The "Intended audience" should know the fundamentals of DirectX or OpenGL. I think it takes some more than just the fundamentals to be able do something good other than just copy-paste the code from the disc.

It's a good thing to read this book even if you are not an excellent programmer already. You will learn things that you will find hard to learn from somewhere else. Read the book to update yourself to the new generation of rendering.

Students; If you are looking for topics for bachelor or masters thesis, then this book has a lot of good examples, in theory, of what you can do to improve the techniques.

Pros/Cons
+ Covers new and good techniques
+ Easy to read, excellent!
+ Disc has some good and useful stuff

- Some techniques will be hard to implement if you are no expert because the chapters (not all!) are too shallow (writer assume that the reader knows a lot already).
- Some chapters come without (full) source code

Maybe this was not a precise review of the book but i tried to describe my view. Buy this book, it's really good and as a serious developer you should have this book on the shelf!

5 of 5 people found the following review helpful.
Even better, than GPU Gems 1/2
By Petr Sikachev
Though I had no time to read most of the articles, I can say that this book is even better than GPU 1/2. It is still more narrative than educational (comparing to ShaderX series), but nevertheless I got useful material from it.
For example, the methods for ray-marching (multiple robust reflections and refractions chapter) are going to be used in our company.
I would recommend it for all professionals in 3D graphics, image/video processing and GPU (GP GPU) computing.

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Senin, 21 April 2014

[C638.Ebook] Free Ebook The Sheep Brain: A Basic Guide, by Richard K Cooley, C. H. Vanderwolf

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The Basic Guide is an elementary introduction to the structure and the function of the nervous system using the sheep brain as dissection material. This 8.5 by 11 inch, 24 page, paperback manual has a metal twin loop binding to lay flat. The various views include dorsal, ventral, sagittal, cross sections, and special dissection. Explanatory text accompanies each of the 11 photographs.

  • Sales Rank: #595724 in Books
  • Brand: Brand: A J Kirby Co
  • Published on: 2004-06-01
  • Original language: English
  • Number of items: 1
  • Binding: Spiral-bound
  • 24 pages
Features
  • Used Book in Good Condition

Review
Cooley and Vanderwolf's manual is a superior guide to the sheep brain. ...The photography work is superb!...If your need is for a sheep brain guide, don't pass up an opportunity to use this one. -- The American Biology Teacher Vol. 42, Number 7: October 1980

Most helpful customer reviews

8 of 8 people found the following review helpful.
Serves its purpose :)
By William Stevenson
While giving a glowing review of a "how to dissect a sheep brain" book is strange, I still must give this book high marks because it meets the criteria for a good neurodissection guide. First, it's inexpensive - good for something that you might not want to put in your bookshelf after using it. Second, it's not hardcover and is wide. Okay, you're wondering what I am getting at... When you want a book to stay open so that you can look at it while holding a scalpel in one hand and have your other hand covered with...fluids... you don't want a book that flips itself shut when you aren't holding it. Also, it's easy to photocopy, given that it is in black and white and 8.5x11. Third, it has good content and doesn't try to overdo it. Dissecting a sheep brain is a gateway dissection - thus a book doesn't need to be an expensive tome on neurobiology. These authors also have a "photographic series" guide that helps with the dissection an dincludes bonus pages on other cranial structures, e.g., eyes.

0 of 0 people found the following review helpful.
Clear, straightforward, easy to understand
By L. Li
Received book in about a week in perfect condition. The book itself has very clear images and labels as well as descriptions that are easy to understand.

0 of 0 people found the following review helpful.
Neuroscience
By Cathy
I like that the book also includes the functions for some of the parts of the brain, and the descriptions for all the pictures in it.

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Jumat, 18 April 2014

[Z973.Ebook] Free Ebook The Zombies Are Coming! The Realities of the Zombie Apocalypse in American Culture, by Kelly J. Baker

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  • Sales Rank: #832947 in eBooks
  • Published on: 2013-06-06
  • Released on: 2013-06-06
  • Format: Kindle eBook

Most helpful customer reviews

4 of 4 people found the following review helpful.
The Zombies Are Coming!
By Amazon Customer
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1 of 1 people found the following review helpful.
A very true assessment of fearmongering
By Tyrell
I really enjoyed the counter points of for some it's fun and exciting to imagine the threat of running and surviving the supernatural apocalypse. But for others, it's planning for a war against anything that they are afraid of. Just now, it has a zombie film thinly covering the anger and mal intent in their hearts. A great read. It made my vacation.

1 of 1 people found the following review helpful.
Lots of information and very readable
By Hussein Rashid
I teach a similar course to the author, and her depth of knowledge, while still remaining engaging is great. It takes a lot of effort to make it seem as accessible as she does.

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[P634.Ebook] Download Ebook Fundamentals of Digital Signal Processing, by Joyce Van de Vegte

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Fundamentals of Digital Signal Processing, by Joyce Van de Vegte

This professional reference provides thorough coverage of digital signal processing techniques and all essential theory—extensively supported by examples, but not dependent on calculus. Motivated learners (even those several years out of school) will be able to master the major DSP methods presented here with step-by-step explanations. The book contains a variety of interesting and in-depth DSP explorations to help establish the link between theory and practice—and give readers a sense of how DSP is used, and an introduction to hardware and software for digital signal processors. For Electrical and Electronics Engineers, Electronics Technologists, Electronics Engineering Technologists, Computer Engineering Technologists, and Researchers.

  • Sales Rank: #816067 in Books
  • Published on: 2001-06-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x 1.80" w x 7.50" l, 2.81 pounds
  • Binding: Paperback
  • 810 pages

From the Back Cover

Digital signal processing (DSP) can no longer be considered the domain of graduate students and researchers. It now pervades the technology that we take for granted in our homes and offices, and its influence is growing. Increasingly, DSP is being considered an essential technical skill.

FUNDAMENTALS OFDIGITAL SIGNAL PROCESSING was written to create an accessible resource for college and university students, engineers, and computer scientists who want to gain a working knowledge of the principles, applications, and language of DSP. To make the ideas accessible, calculus is not used in the main text. Essential mathematical topics needed to understand the material are included in an appendix.

All key concepts of DSP are covered in this text, including details of how to perform transforms and design filters. The coverage is heavily supported by examples throughout the text, which focus on real-life sounds such as speech, whale songs, and seismic vibrations and on real-life images such as fingerprints, bacteria, and airport X-rays.

The CD packaged with the book includes sample sounds, images, data, and movies for most chapters, as well as software for spectrograms and wavelets. The sun symbol in the margins of the text indicates illuminating material is available on the CD. Matlab™ files and examples of how to use them are also included so the reader can verify methods presented in the text and solve end-of-chapter problems with ease. Quick tests of basic chapter concepts are provided as well.

Instructors using this book will benefit from the accompanying Instructor's Manual with CD-ROM (ISBN: 0-13-033263-1).

Excerpt. © Reprinted by permission. All rights reserved.

Digital signal processing (DSP) can no longer be considered the domain of graduate Students and researchers. It now pervades the technology that we take for granted in our homes and offices, and its influence is growing. This book was written to create an accessible resource for college students, engineers, and computer scientists wanting to gain a working knowledge of the principles, applications, and language of DSP.

First and foremost, DSP is exciting! The author attempts to give readers a sense of this excitement immediately by starting with a nonmathematical crash course in DSP In the chapters that follow, examples frequently focus on real-life sounds—such as speech, whale songs, and seismic vibrations—and on real-life images—such as fingerprints, bacteria, and airport X-rays. The accompanying CD provides links between graphs and sounds, and allows readers to hear for themselves the "before" and "after" of processing. Once the necessary theory has been covered, in-depth applications of speech recognition, image processing, motor control, and encryption are studied, among others.

All key concepts of DSP are covered in this text, including details of how to perform transforms and design filters. This coverage is heavily supported by examples throughout. To make the ideas as accessible as possible, no calculus is used at all in the main text. While the mathematical techniques that are used are not trivial, they are always presented in as straightforward a manner as possible. Even students with strong mathematical backgrounds will appreciate the chance to focus on issues of DSP rather than mathematics. Essential mathematical topics that are prerequisite to understanding the material in the text are included in an appendix.

Chapter 1 contains the "Crash Course in Digital Signal Processing." It provides a surface treatment of all the major topics of the book, without going into details of the underlying mathematics. Chapter 2 explains how to obtain a digital signal from the analog signals that surround us, and Chapter 3 provides some experience with defining and handling digital signals. Chapters 4 through 8 contain the majority of the important underlying theory for DSP Topics covered in these chapters include difference equations, digital convolution, z transforms, discrete time Fourier transforms, and discrete Fourier series. The essential concepts of filter, transfer function, frequency response, and spectrum are developed. Filter design is taken care of in Chapters 9 and 10, for both finite impulse response and infinite impulse response filters. Practical aspects are covered beginning with Chapter 11, which discusses discrete and fast Fourier transforms, followed by Chapters 12 and 13, which examine DSP hardware and programming issues. Applications of DSP for sounds and images are investigated in Chapters 14 and 15. Finally, Chapter 16 provides a description of wavelet theory and applications. Appendix A contains "The Math You Need," while the other appendices prove claims made in the text so that the text may stand on its own, without the need for outside references. End-of-chapter summaries and questions are provided for each chapter. The accompanying CD includes sample sounds, images, data, and video sequences for most chapters, as well as software for spectrograms and wavelets. The sun symbol in the margin of the text indicates that illuminating material is available on the CD. Matlab files and examples of how to use them are included on the CD to permit the reader to verify methods presented in the text. These files can also be used to solve many end-of-chapter problems with ease. Quick tests of basic chapter concepts are provided on the CD as well. The instructor's manual includes solutions to text problems, laboratories based on Matlab and the Analog Devices ADSP-2181 EZ-KIT Lite DSP development kit, and laboratory guides. It is accompanied by a CD containing PowerPoint® slides of key text graphics, as well as laboratory documents and solution set files. All comments, suggestions, and reports of errors in the text or software will be most appreciated. They may be sent to Joyce Mills (née Van de Vegte) at millsj@camosun.bc.ca .

Because the mathematical requirements of this text are moderate, the book can be used as early as the second year of a college engineering or technology program. Increasingly, DSP will be considered an essential technical skill. Perhaps this text can be of use as the pressure grows to teach DSP earlier in the curriculum.

I must thank my colleagues in the Computer and Electronics Engineering Technology Department of Camosun College for lending their expert advice, both solicited and unsolicited, on many topics addressed herein. Faculty in other departments, particularly Stewart Langton and Mile Erlic, were also most generous with their time, and Jon Jacox and other students were kind enough to proof many of the question and solution sets. Thanks go also to the Dean of Technology, Baldev Pooni, and the Vice President of the College, Bob Priebe, for their support of this initiative.

Several individuals at Prentice Hall helped to make the text a reality. I wish to thank my editor, Charles Stewart, for his contagious excitement about the project when it first began, and also editorial representative Carmen Batsford for her excellent advice and good sense of humor throughout. A special thank you must go to Delia Uherec, assistant editor, who promptly and expertly answered my questions and did everything possible to remove obstacles from my path. Delia's well-timed words of encouragement in the final phases of manuscript preparation were most appreciated.

As this text was being prepared, a number of reviewers provided constructive comments and suggestions that have certainly improved the finished product: Kefu Xue, Wright State University; Anthony Oxtoby, Purdue University; Mark Hihghum, Bay De Noe Community College; Charles A. Cipari, Arizona State University; and Charles J. Eckard, ITT Technical Institute. Also, my father, Dr. J. Van de Vegte, a textbook author himself, painstakingly edited not one but two complete draft manuscripts. He was surely my harshest critic, but the book is many times better as a result of his input, and my mother assures me that "rewrite this section" is just his way of saying "I love you."

In my home, my children whisper the word "textbook" reverently, as if it were one of the great and mysterious wonders of the world. I am humbled by how generously my family has accommodated my obsession. While I was ensconced at my computer, my dear husband Don juggled job, children, and housework, and only occasionally reminisced aloud about how life used to be. Indeed, the only downside to finishing the text is that I will have to start doing dishes again. My children—Stevin, Jesika, and Eric—will be joyful when my time is theirs again, as will I.

Jessy and Eric say this book will make you smarter. I hope they're right. Of course, their other idea was to use it to start the campfire: There's a lesson here somewhere.

Most helpful customer reviews

1 of 3 people found the following review helpful.
Fundamentals of Digital Signal Processing
By RLVF
This book is not as lucid as some of the other reviews have been ranting about on the internet. You really have to submerge yourself in reading as if you were a reading a novel to fully pinpoints some of the imperative formulas and vital methods in understand the author's intention. Posing as an advanced digital signal processing book without answers to check at the end of chapter's questions is just a loss for words; and very careless. Even if you have bought the hardcover edition that comes with the CD is nearly useless, unless you are an instructor and can benefit from the quizzes, samples of wave files, and lab works. The CD, however, does not provide step-by-step solution nor does it have the answers to the end of chapter's questions. My point is not to get answers but, it would be nice to know if I am on the right track after spending 2 hours figuring out the problems and not to mention the reading time. I do not recommend this book on its own. This book is for serious readers that can absorb the concepts and methods from reading or someone with great understand of digital signal processing and just need a supplemental book.

1 of 2 people found the following review helpful.
dsp book
By Corey P. Kraft
quick processing and fast shipment.

However, this book has NO answers in the back...which is crucial. Keep this in mind.

4 of 4 people found the following review helpful.
This book is choice!
By A Customer
I recently took my first DSP class and it was taught by none other than Joyce Van de Vegte herself using this text. DSP has some fairly difficult concepts, but this text explains them very well.
Joyce is an excellent instructor, and I find the book is written in the exact same way that she explains them in class. Concepts are explained only as technically as necessary. This makes the text much easier to read and understand the first time around and most technical texts fail in this area.

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Atlas of Head and Neck Pathology (Atlases in Diagnostic Surgical Pathology), by Bruce M. Wenig

This comprehensive atlas serves as a reference source for pathologists and clinicians by illustrating the spectrum of diseases of the head and neck region and detailing their clinicopathologic features. Supplementing more than 550 beautiful colour illustrations are the epidemiologic facts unique to a given disease, radiographic descriptions, gross pathologic and histopathologic features, the differential diagnosis, and the treatment and prognosis. Many useful tables are included allowing the reader access to readily available information comparing related disease processes.

  • Sales Rank: #963865 in Books
  • Brand: Brand: W B Saunders Co
  • Published on: 1993-01-15
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.50" h x 9.00" w x 1.25" l,
  • Binding: Hardcover
  • 412 pages
Features
  • Used Book in Good Condition

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2 of 3 people found the following review helpful.
Excellent organizational layout.
By A Customer
In reading this book, it is apparent that Dr. Wenig knows his topic.
I particularly liked the concise way that he headed each chapter. This is very helpful for providing an excellent framework to learn from.
Throughout the chapters the "bullet-style" informational sections were very helpful in assimilating large amounts of information quickly.

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[X496.Ebook] Get Free Ebook Crash Course: Rheumatology and Orthopaedics, by Annabel Coote, Paul Haslam

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This study tool covers all of today's most essential knowledge in rheumatology and orthopaedics―in a bright, colorful, easy-to-use format that facilitates mastery of the material. Basic science and clinical informa¬tion are thoroughly integrated throughout. And, plentiful illustrations, tables, boxes, and bulleted lists make the content simple to absorb.

  • A bulleted outline format expedites review.
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FACULTY ADVISORS
Michael Snaith, Senior Clinical Lecturer in Rheumatology, University of Sheffield and Honorary Consultant Rheumatologist, Royal Hallamshire Hospital, Sheffield; and Andrew Hamer, Consultant Orthopaedic Surgeon, Northern General Hospital, Sheffield.
SERIES EDITOR
Daniel Horton-Szar, GP Principal, Canterbury, Kent, UK.

  • Sales Rank: #11558259 in Books
  • Brand: Brand: Mosby
  • Published on: 2005-02-05
  • Original language: English
  • Number of items: 1
  • Dimensions: .59" h x 7.20" w x 10.04" l,
  • Binding: Paperback
  • 264 pages
Features
  • Used Book in Good Condition

Review
This is another great Crash Course book. Where other topics involve detailed pathology, in many cases orthopaedics is better expressed by diagrams. And a Crash Course in Rheumatology and Orthopaedics has lots of these - and they're very easy to understand. With concise, but yet very readable information, this book gives a good base to build orthopaedic knowledge. I would recommend it to anyone who can't tell their Smith's from Colles.
MAD, the official journal of Barts and The London Student's Association

About the Author
Annabel Coote, Specialist Registrar in Rheumatology, Royal Hallamshire Hospital, Sheffield, UK; and Paul Haslam, Specialist Registrar in Orthopaedics, Northern General Hospital, Sheffield, UK

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Trading and Exchanges: Market Microstructure for Practitioners

  • Sales Rank: #3554817 in Books
  • Published on: 1994
  • Binding: Hardcover

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Kamis, 03 April 2014

[P395.Ebook] PDF Download Fundamentals of Communications Systems (Communications Engineering (Hardcover)), by Michael P. Fitz

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Fundamentals of Communications Systems (Communications Engineering (Hardcover)), by Michael P. Fitz

Fundamentals of Communications Systems (Communications Engineering (Hardcover)), by Michael P. Fitz



Fundamentals of Communications Systems (Communications Engineering (Hardcover)), by Michael P. Fitz

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Fundamentals of Communications Systems (Communications Engineering (Hardcover)), by Michael P. Fitz

Get a Solid Account of Physical Layer Communications Theory, Illustrated with Numerous Interactive MATLAB Mini-Projects

You can rely on Fundamentals of Communications Systems for a solid introduction to physical layer communications theory, filled with modern implementations and MATLAB examples. This state-of-the-art guide covers essential theory and current engineering practice, carefully explaining the real-world tradeoffs necessary among performance, spectral efficiency, and complexity.

Written by an award-winning communications expert, the book first takes readers through analog communications basics, amplitude modulations, analog angle modulation, and random processes. This essential resource then explains noise in bandpass communications systems…bandpass Gaussian random processes…digital communications basics…complexity of optimum demodulation…spectrally efficient data transmission...and more. Fundamentals of Communications Systems features:

  • A modern approach to communications theory, reflecting current engineering applications
  • Numerous MATLAB problems integrated throughout, with software available for download
  • Detailed coverage of tradeoffs among performance, spectral efficiency, and complexity in engineering design
  • Text written in four parts for easy modular presentation

Inside This On-Target Communications Engineering Tool


• Mathematical Foundations • Analog Communications Basics • Amplitude Modulations • Analog Angle Modulation • More Topics in Analog Communications • Random Processes • Noise in Bandpass Communications Systems • Bandpass Gaussian Random Processes • Digital Communications Basics • Optimal Single Bit Demodulation Structures • Transmitting More than One Bit • Complexity of Optimum Demodulation • Spectrally Efficient Data Transmission

  • Sales Rank: #2046202 in eBooks
  • Published on: 2007-04-30
  • Released on: 2007-04-30
  • Format: Kindle eBook

About the Author

Michael Fitz is a professor of electrical and computer engineering at the University of California, Los Angeles and is a member of the editorial board of the IEEE Transactions on Communications.

Most helpful customer reviews

10 of 11 people found the following review helpful.
Great!
By Ben Benson
Step aside Proakis and Sklar, there's a new communication engineering bible in town. Expect this one to be the standard textbook in years to come. You'll want to have this on your reference shelf.

10 of 14 people found the following review helpful.
BEST COMM BOOK EVER!
By Sarah
I was lucky enough to get a copy from the author during pre-publishing days, and I would have to honestly say that it is one of the best communication book references that I have ever seen! It is easy to navigate and read, plus is applicable to my everyday communications work responsibilities! I would highly recommend this book to the communication engineer who needs a daily, technical reference. I keep mine at my workstation!

3 of 4 people found the following review helpful.
Easy reading
By Casan
The author discusses topics intuitively and analytically. Good job. He uses Matlab terminology, and explains how other authors see the same topic. This made me feel more in touch with him personally. I read it for enjoyment. (I am a retired communications engineer.)

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